// UNITY 2D GAME DEVELOPER

I build 2D games
from idea to gameplay.

ChanHoang — Game Developer. Building 2D games in Unity, from core gameplay systems to basic multiplayer experiences with Photon.

01 — Featured Projects

From idea to working system

Game Casual gameplay screenshot
Parallax Scrolling System — Illustration
SOLO PROJECT · OFFLINE 2D

Offline 2D Platformer

A multi-level 2D game built solo, focused on smooth player experience and an extensible codebase — from audio and settings systems to scene transitions.

AUDIO

Built a complete AudioManager with separate sources for music, SFX, and UI sounds, including volume persistence via PlayerPrefs.

CORE

LevelManager singleton handling progress tracking and scene transitions across the whole game.

VISUAL

Multi-layer parallax scrolling system using a custom InfiniteScrollLayer script for smooth, continuous background movement.

UnityC#PlayerPrefsScene Management
⬇ Download APK (itch.io)
GhostChasing gameplay screenshot
Real-time Position Sync — Illustration (Photon)
MULTIPLAYER BASICS

GhostChasing

A project exploring basic real-time multiplayer with Photon — players connect to a shared lobby and their movement is synced across clients.

LOBBY

Built a lobby system letting multiple players connect to the same room before entering the game.

SYNC

Synced player position and movement across clients in the same room in real time.

UnityC#Photon
⬇ Download (Windows, itch.io)
02 — Toolkit

Tech stack

Game Development

  • Unity (2D)
  • C#
  • Animator Controller
  • Scene Management

Multiplayer

  • Photon
  • Room / Lobby system
  • Real-time position sync

Tools & Workflow

  • Git / GitHub
  • Visual Studio Code
  • Unity Editor
03 — Contact

Looking for an
internship / game dev role.

Happy to talk about a project, my CV, or a technical interview.